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Deviation Actions
When i read about the problems of animation houses today, the one thing i see as a main issue is asset management, or lack thereof. The idea that character sheets and background paintings are not digitized from the start is mind boggling.
here is a piece from years ago took less then 2 hours cleanup included.
www.dauz.com/Joe/playing2xE.ht…
I digitized penciled character sheets from the WB web site. The audio matches quite well for using flash 4.
On one of our current projects - see progress at - www.youtube.com/circusjerks
its taken 6 months for my brother and i to get this far, but we are using assets as a coder or game programmer would use and have 3 fully detailed environments in production. Though the first video might still be months away the production of added content will be a breeze because the pieces are all defined.
How about it - all studios should have a github type depository for character assets.
This is cross posted at my other blog
here is a piece from years ago took less then 2 hours cleanup included.
www.dauz.com/Joe/playing2xE.ht…
I digitized penciled character sheets from the WB web site. The audio matches quite well for using flash 4.
On one of our current projects - see progress at - www.youtube.com/circusjerks
its taken 6 months for my brother and i to get this far, but we are using assets as a coder or game programmer would use and have 3 fully detailed environments in production. Though the first video might still be months away the production of added content will be a breeze because the pieces are all defined.
How about it - all studios should have a github type depository for character assets.
This is cross posted at my other blog
Question mark scar
oh the pain will robinson... the pain...
9-11
10 years maybe i will start to paint again
International network time wasters 1995 to 2000
With the security changes in how dcr and swf files are read by the flash plugin, i can only describe what my old games were like.
Housed in my geocities web site they included
PadJumper
Artwork by me
randomly dauz drum pads rolled across the screen as you clicked the j button to jump over them.
CyberGolf
Artwork by dave reid
Spaceships appear on a driving range at 3 distances, time tyour press of the s button based on the power meter to hit them.
WacAMole
Artwork by dave reid
Click the hole to wack the mole.
Penguin Fighter
Artwork by me
a 2 player game, player one used the b,p and t keys to Punch Block or throw snow balls. P
User Interface Maker
As we will be going live in the next few days wanted to give my peeps a chance to cut up my new web site
http://dauz.com/nindex.html
joe
© 2009 - 2024 internetjoe
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